So last post I discussed the basics of the tools we have at our disposal, today I am going to look at the skills that are available for training as a Mercenary Bounty Hunter.
Here is the build I am currently running with , because I’m lazy I end up using this in PvP as well as PvE at the moment.
Here is a rundown of some of the abilities in this tree, and why I chose them(or left them out in some cases).
Med Tech – Allows you to cast more Healing Scans and to cast Rapid Scan faster, take both points.
Improved Vents – Lets your Vent Heat ability vent 16 more heat, definitely useful, take both points.
Hired Muscle – Increases your Critical Hit Chance, also taking points in this ability unlocks the next tier ability, Critical Reaction, take all three points.
Critical Reaction – Increases your alacrity(haste) by 5% whenever you critically heal. This talent scales with your gear, and its a hard one to pass up, take both points. At higher gear and crit levels, this buff will pretty stay up full time as long as you are actively healing.
Empowered Scans – This skill makes your Rapid Shots and Rapid Scan build stacks of Combat Support Cylinder faster. Take both points.
Surgical Precision System – Reduces pushback(time lost casting when you are hit by an enemy) and threat(how angry the bad guys are at you) while casting healing spells. Take this before you head into any instance past Black Talon, as your healing threat will out pull the tanks in some cases.
Supercharged Gas – We talked about this bad boy before, just take it. It will add a stack able healing/damage boost with a cooldown that can be used to increase healing and damage even further.
Kolto Missile – Our only AoE healing ability, get it and don’t look back.
Kolto Residue - Adds a nifty little buff to the targets that are healed by Kolto Missile which increases the healing received by the target for 5% for the next 15 seconds, not too bad at all when you consider that this buff will stack with more than one Bounty Hunter in the group. The only downside to this is that in places like PvP you cannot choose who Kolto Missile heals, so sometimes the buff will go onto someone that might not be the target of your next couple of heals. For these reasons I say take both points for PvE content and consider them optional for PvP.
Power Shield - Makes your Energy Shield reduce pushback further and makes you immune to interrupts. So far I’ve liked the points in other talents for PvE, so I would say this guy is optional. For PvP, take it, its fun to watch people waste interrupts on your blue shield and cackle as the hutt ball passes their goal.
Heat Damping - This is a soloing/PvP talent. Reduces the cost of your CC moves. Probably not neccessary for endgame PvE content but still useful.
Ciritical Efficiency – Talked about this guy before, but a definite must for all content types. This causes you Healing Scan ability to reduce the cost of your next Rapid Scan by 16(the cost of healing scan).
Powered Insulators – Reduces the damage you take when your Combat Support Cylinder is active. A nice skill, as you have to heal your self a bit less, probably more important in PvP where you *should* be taking a bit more damage. Optional.
Protective Field - Another skill that buffs Energy Shield, once again looks sexier for PvP than PvE, but the selfish healing increase of 20% is nothing to scoff at.
Kolto Shell - Everyone say it with me now, EARTH SHIELD! Gives you a free, instant cast ability that places 10 charges on a friendly. A charge is expended each hit that friendly takes, and the friendly is healed a small amount. Take this ability for all specs.
Cure Mind - Makes your Cure spell cheaper, and also removes negative mental effects. Grab this, you are a healer and you need to learn to dispell, seriously.
Proactive Medicine – Adds a HoT component to your Healing Scan, a must for any build. Also, points in this unlock the Reactive Armor ability.
Reactive Armor – Along with the HoT from Proactive Medicine, Healing scan also applies a 10% armor buff to your friendly target, a godsend for tanks taking a lot of damage. I would only say this is optional for PvP, as the buff is too good to pass up in environments where you know the primary damage taking target.
Warden – Increases the amount of your critical heals, I would say take all five points in this, unless there are other skills you really must have. I cannot recommend any of the selfish bonuses over this one.
Emergency Scan - Our top tier ability, and our only instant cast heal, good thing it’s also our biggest single target heal, oh yea, and its free.